Sunday, 7 June 2009

22nd January, 2009 - 10 Things I Love About Dungeons and Dragons #9

The ninth in my exciting series “10 things I Love About Dungeons and Dragons” is a good cliffhanger. Like the episodes of Flash ordon that I used to watch on telly on a Saturday morning, a good D and D session is much improved by ending it at a moment of high tension, like the characters being swept off the deck of a soaring airship, or the floor of the cave giving way revealing a fifty foot drop onto a row of vicious spikes.

Overtly, this serves the purpose of making the players want to come back – they want to know what happens next. They also have a couple of weeks to think up various strategies to extract themselves from some ridiculous situation.

However, the more important purpose is that it gives me two weeks to taunt the players by e-mail about their impending demise.

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